This Best Practice Guide looks at the fundamental steps for setting up a good baseline for believable visuals. The advice in this guide is provided by the Spotlight Team at Unity. The Spotlight Team help developers and content creators achieve the desired look and quality for their projects. They hear stories from across the industry, and can identify the common issues that customers face. Questions that often arise when making a SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary are “How do we build to a fairly realistic standard visual?” and “How do we make a Scene in Unity that looks believable?”.
Light, texture, scale, and material all need to work together to make digital content look real. With massive amounts of features, functions, options, properties, systems and variables to tweak, you could ask “Where do I start?” and “In what order do I proceed?”. This guide aims to answer these questions.
This guide is accompanied by the Spotlight Tunnel sample scene:
To use the sample Scene, extract the Project to a folder and open the Project in Unity.
Note: The Spotlight Tunnel Project was made with Unity 2017.1.0f3. To use this project in a newer version of Unity, regenerate the lighting because there might be some lighting data format incompatibility between versions. To regenerate the lighting in the Unity Editor, select Window > Lighting > Settings and click the Generate Lighting button at the bottom of the Lighting window.
All AssetsAny media or data that can be used in your game or project. An asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. More info
See in Glossary provided in this sample project should only be used for projects developed with Unity.
Did you find this page useful? Please give it a rating: